Interactive & Games

We develop video games and interactive projects, from the first playable prototype to builds ready for release.

A playable prototype

We start with the core mechanic, the action the player repeats most often. Within weeks there is a rough playable build to test it with real players. Changing direction is cheap at this stage, because art and content have not been produced yet. The prototype also gives you something concrete to show partners.

Building the world

We build the game in Unity, Unreal Engine or Godot, depending on the target platforms and the team that will maintain it. We write gameplay code and work with real-time graphics, including lighting, shaders and animation. For games that run in the browser, we use three.js and WebGL, so players can start without installing anything.

Optimisation and release

Before release we test the game on the target devices and fix performance problems, such as low frame rates, high memory use or long load times. We prepare builds for each platform and store, following the technical requirements each store checks during review. After launch we can ship patches and updates.

Technologies

  • Unity
  • Unreal Engine
  • Godot
  • three.js / WebGL

Next direction

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